<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>15</volume><submitter>Thaysen-Petersen D</submitter><pubmed_abstract>&lt;h4>Introduction&lt;/h4>Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.&lt;h4>Methods&lt;/h4>We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcom</pubmed_abstract><journal>Frontiers in psychiatry</journal><pagination>1337898</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC10899342</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study.</pubmed_title><pmcid>PMC10899342</pmcid><pubmed_authors>Hammerum SK</pubmed_authors><pubmed_authors>Thaysen-Petersen D</pubmed_authors><pubmed_authors>Fink-Jensen A</pubmed_authors><pubmed_authors>During SW</pubmed_authors><pubmed_authors>Oestrich IH</pubmed_authors><pubmed_authors>Vissing AC</pubmed_authors><pubmed_authors>Nordentoft M</pubmed_authors></additional><is_claimable>false</is_claimable><name>Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study.</name><description>&lt;h4>Introduction&lt;/h4>Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.&lt;h4>Methods&lt;/h4>We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcom</description><dates><release>2024-01-01T00:00:00Z</release><publication>2024</publication><modification>2026-06-01T19:55:52.044Z</modification><creation>2025-02-19T01:42:07.014Z</creation></dates><accession>S-EPMC10899342</accession><cross_references><pubmed>38419905</pubmed><doi>10.3389/fpsyt.2024.1337898</doi></cross_references></HashMap>