<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>56(1)</volume><submitter>Malone M</submitter><funding>Emergency Medicine Foundation Education Research Starter</funding><pubmed_abstract>&lt;h4>Background&lt;/h4>Medical students in the U.S. must demonstrate urgent and emergent care competence before graduation. Urgent and emergent care competence involves recognizing, evaluating and initiating management of an unstable patient. High-fidelity (HF) simulation can improve urgent and emergent care skills, but because it is resource intense, alternative methods are needed.&lt;h4>Study objective&lt;/h4>Our primary purpose was to use program evaluations to compare medical student experiences with HF and virtual reality (VR) simulations as assessment platforms for urgent and emergent care skills.&lt;h4>Methods&lt;/h4>During their emergency medicine clerkship, students at The Ohio State University College of Medicine must demonstrate on HF manikins, competence in recognizing and initiating care of a</pubmed_abstract><journal>Annals of medicine</journal><pagination>2382947</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC11290289</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>Evaluation of high-fidelity and virtual reality simulation platforms for assessing fourth-year medical students' encounters with patients in need of urgent or emergent care.</pubmed_title><pmcid>PMC11290289</pmcid><pubmed_authors>Danforth D</pubmed_authors><pubmed_authors>Kman N</pubmed_authors><pubmed_authors>Malone M</pubmed_authors><pubmed_authors>Way DP</pubmed_authors><pubmed_authors>Leung CG</pubmed_authors><pubmed_authors>Maicher K</pubmed_authors><pubmed_authors>San Miguel C</pubmed_authors><pubmed_authors>Vakil J</pubmed_authors></additional><is_claimable>false</is_claimable><name>Evaluation of high-fidelity and virtual reality simulation platforms for assessing fourth-year medical students' encounters with patients in need of urgent or emergent care.</name><description>&lt;h4>Background&lt;/h4>Medical students in the U.S. must demonstrate urgent and emergent care competence before graduation. Urgent and emergent care competence involves recognizing, evaluating and initiating management of an unstable patient. High-fidelity (HF) simulation can improve urgent and emergent care skills, but because it is resource intense, alternative methods are needed.&lt;h4>Study objective&lt;/h4>Our primary purpose was to use program evaluations to compare medical student experiences with HF and virtual reality (VR) simulations as assessment platforms for urgent and emergent care skills.&lt;h4>Methods&lt;/h4>During their emergency medicine clerkship, students at The Ohio State University College of Medicine must demonstrate on HF manikins, competence in recognizing and initiating care of a</description><dates><release>2024-01-01T00:00:00Z</release><publication>2024 Dec</publication><modification>2026-04-22T03:22:01.084Z</modification><creation>2025-04-19T20:44:53.162Z</creation></dates><accession>S-EPMC11290289</accession><cross_references><pubmed>39078334</pubmed><doi>10.1080/07853890.2024.2382947</doi></cross_references></HashMap>