<HashMap><database>biostudies-literature</database><scores/><additional><submitter>Painter DR</submitter><funding>Menzies Health Institute Queensland</funding><funding>Hopkins Centre</funding><funding>Division of Rehabilitation</funding><funding>The Hopkins Centre</funding><funding>Metro South Health</funding><funding>National Health and Medical Research Council</funding><funding>Griffith University</funding><pagination>fcae145</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC11333965</full_dataset_link><repository>biostudies-literature</repository><omics_type>Unknown</omics_type><volume>6(4)</volume><pubmed_abstract>Brain injuries can significantly impact mental processes and lead to hidden disabilities not easily detectable. Traditional methods for assessing these impacts are imprecise, leading to unreliable prevalence estimates and treatments with uncertain effectiveness. Immersive virtual reality has shown promise for assessment, but its use as a standalone tool is rare. Our research focused on developing and validating a standalone immersive virtual reality classification system for unilateral spatial neglect, a condition common following brain injury characterized by inattention to one side of space. Our study involved 51 brain injury inpatients and 30 controls, all engaging with 'The Attention Atlas', an immersive virtual reality game for testing visual search skills. Our classification system a</pubmed_abstract><journal>Brain communications</journal><pubmed_title>Virtual reality gameplay classification illustrates the multidimensionality of visuospatial neglect.</pubmed_title><pmcid>PMC11333965</pmcid><funding_grant_id>RSS_2021_173</funding_grant_id><funding_grant_id>APP2002362</funding_grant_id><pubmed_authors>Painter DR</pubmed_authors><pubmed_authors>Chen B</pubmed_authors><pubmed_authors>Zeeman H</pubmed_authors><pubmed_authors>Dungey K</pubmed_authors><pubmed_authors>Marsh CH</pubmed_authors><pubmed_authors>Hine T</pubmed_authors><pubmed_authors>Harvie D</pubmed_authors><pubmed_authors>Gan L</pubmed_authors><pubmed_authors>Norwood MF</pubmed_authors><pubmed_authors>Woodman C</pubmed_authors><pubmed_authors>Bernhardt J</pubmed_authors><pubmed_authors>Libera M</pubmed_authors><pubmed_authors>Jones S</pubmed_authors></additional><is_claimable>false</is_claimable><name>Virtual reality gameplay classification illustrates the multidimensionality of visuospatial neglect.</name><description>Brain injuries can significantly impact mental processes and lead to hidden disabilities not easily detectable. Traditional methods for assessing these impacts are imprecise, leading to unreliable prevalence estimates and treatments with uncertain effectiveness. Immersive virtual reality has shown promise for assessment, but its use as a standalone tool is rare. Our research focused on developing and validating a standalone immersive virtual reality classification system for unilateral spatial neglect, a condition common following brain injury characterized by inattention to one side of space. Our study involved 51 brain injury inpatients and 30 controls, all engaging with 'The Attention Atlas', an immersive virtual reality game for testing visual search skills. Our classification system a</description><dates><release>2024-01-01T00:00:00Z</release><publication>2024</publication><modification>2025-05-18T12:14:33.578Z</modification><creation>2025-05-18T12:14:33.578Z</creation></dates><accession>S-EPMC11333965</accession><cross_references><pubmed>39165478</pubmed><doi>10.1093/braincomms/fcae145</doi></cross_references></HashMap>