<HashMap><database>biostudies-literature</database><scores/><additional><submitter>Yip SH</submitter><funding>Hong Kong Research Grants Council</funding><pagination>74</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC11522211</full_dataset_link><repository>biostudies-literature</repository><omics_type>Unknown</omics_type><volume>9(1)</volume><pubmed_abstract>Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ).</pubmed_abstract><journal>Cognitive research: principles and implications</journal><pubmed_title>Preregistered test of whether a virtual nose reduces cybersickness.</pubmed_title><pmcid>PMC11522211</pmcid><funding_grant_id>GRF 17616419</funding_grant_id><pubmed_authors>Ng AKT</pubmed_authors><pubmed_authors>Lau HYK</pubmed_authors><pubmed_authors>Saunders JA</pubmed_authors><pubmed_authors>Yip SH</pubmed_authors></additional><is_claimable>false</is_claimable><name>Preregistered test of whether a virtual nose reduces cybersickness.</name><description>Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was observed in a single low-powered experiment. To further test the effectiveness of a virtual nose for mitigating motion sickness in VR, we performed a preregistered experiment with higher power and better control. Subjects were presented with simulated movement in a virtual environment using a head-mounted display, and the resulting motion sickness was measured using the Fast Motion Sickness Scale (FMS) and the Simulator Sickness Questionnaire (SSQ).</description><dates><release>2024-01-01T00:00:00Z</release><publication>2024 Oct</publication><modification>2026-07-15T17:45:58.077Z</modification><creation>2025-04-04T03:01:31.185Z</creation></dates><accession>S-EPMC11522211</accession><cross_references><pubmed>39472406</pubmed><doi>10.1186/s41235-024-00593-3</doi></cross_references></HashMap>