{"database":"biostudies-literature","file_versions":[],"scores":null,"additional":{"omics_type":["Unknown"],"volume":["9"],"submitter":["Eidenmueller K"],"pubmed_abstract":["<h4>Background</h4>Social contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research.<h4>Objective</h4>This study examines the influence of a smoking versus a nonsmoking agent in VR on craving in nicotine-dependent male participants. Our primary hypothesis was that the interaction with a smoking agent is associated with increased craving compared to a nonsmoking agent. We expected higher craving in the presence of an agent regardless of the agent's smoking status.<h4>Methods</h4>Using a head-mounted display (Oculus Rift), 50 nicotine-dependent smokers were exposed to four VR conditions on a virtual marketplace: first without an agent, second and third"],"journal":["JMIR formative research"],"pagination":["e71285"],"full_dataset_link":["https://www.ebi.ac.uk/biostudies/studies/S-EPMC12129368"],"repository":["biostudies-literature"],"pubmed_title":["Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment."],"pmcid":["PMC12129368"],"pubmed_authors":["Kammler-Sucker K","Lenz B","Meixner G","Stenger M","Wenger L","Hoffmann S","Eidenmueller K","Muhle C","Kiefer F","Mazza M"],"additional_accession":[]},"is_claimable":false,"name":"Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment.","description":"<h4>Background</h4>Social contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research.<h4>Objective</h4>This study examines the influence of a smoking versus a nonsmoking agent in VR on craving in nicotine-dependent male participants. Our primary hypothesis was that the interaction with a smoking agent is associated with increased craving compared to a nonsmoking agent. We expected higher craving in the presence of an agent regardless of the agent's smoking status.<h4>Methods</h4>Using a head-mounted display (Oculus Rift), 50 nicotine-dependent smokers were exposed to four VR conditions on a virtual marketplace: first without an agent, second and third","dates":{"release":"2025-01-01T00:00:00Z","publication":"2025 May","modification":"2026-03-15T16:16:17.976Z","creation":"2025-08-13T03:04:35.287Z"},"accession":"S-EPMC12129368","cross_references":{"pubmed":["40418834"],"doi":["10.2196/71285"]}}