<HashMap><database>biostudies-literature</database><scores/><additional><submitter>Jordan-Lopez J</submitter><funding>Ministerio de Ciencia e Innovación</funding><pagination>20372</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC12214722</full_dataset_link><repository>biostudies-literature</repository><omics_type>Unknown</omics_type><volume>15(1)</volume><pubmed_abstract>Movement-evoked pain in chronic low back pain (LBP) can be influenced by visual cues linked to threatening movements. This study explored whether manipulating visual proprioceptive feedback via virtual reality (VR) alters movement-evoked pain and if individuals with higher pain, kinesiophobia, disability, or catastrophising are more susceptible to these manipulations. Cross-sectional study with 50 patients with non-specific chronic LBP. Participants performed lumbar spine extension until pain onset with and without VR. VR feedback was manipulated to show 10% less (E -) or 10% more (E +) movement than actual extension. Range of motion (ROM) was measured using an electro-goniometer. Within-group differences across control (E), E -, and E + conditions were assessed with Friedman tests. VR und</pubmed_abstract><journal>Scientific reports</journal><pubmed_title>Visual feedback manipulation in virtual reality alters movement-evoked pain perception in chronic low back pain.</pubmed_title><pmcid>PMC12214722</pmcid><funding_grant_id>PID2020-115609RB-C22</funding_grant_id><pubmed_authors>Lison JF</pubmed_authors><pubmed_authors>Miragall M</pubmed_authors><pubmed_authors>Jordan-Lopez J</pubmed_authors><pubmed_authors>Banos RM</pubmed_authors><pubmed_authors>Arguisuelas MD</pubmed_authors><pubmed_authors>Penalver-Barrios ML</pubmed_authors><pubmed_authors>Herrero R</pubmed_authors><pubmed_authors>Amer-Cuenca JJ</pubmed_authors><pubmed_authors>Domenech J</pubmed_authors></additional><is_claimable>false</is_claimable><name>Visual feedback manipulation in virtual reality alters movement-evoked pain perception in chronic low back pain.</name><description>Movement-evoked pain in chronic low back pain (LBP) can be influenced by visual cues linked to threatening movements. This study explored whether manipulating visual proprioceptive feedback via virtual reality (VR) alters movement-evoked pain and if individuals with higher pain, kinesiophobia, disability, or catastrophising are more susceptible to these manipulations. Cross-sectional study with 50 patients with non-specific chronic LBP. Participants performed lumbar spine extension until pain onset with and without VR. VR feedback was manipulated to show 10% less (E -) or 10% more (E +) movement than actual extension. Range of motion (ROM) was measured using an electro-goniometer. Within-group differences across control (E), E -, and E + conditions were assessed with Friedman tests. VR und</description><dates><release>2025-01-01T00:00:00Z</release><publication>2025 Jul</publication><modification>2026-06-01T16:03:23.739Z</modification><creation>2026-04-08T13:59:43.959Z</creation></dates><accession>S-EPMC12214722</accession><cross_references><pubmed>40596530</pubmed><doi>10.1038/s41598-025-08094-z</doi></cross_references></HashMap>