<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>15(9)</volume><submitter>Diao Z</submitter><pubmed_abstract>This study investigates the complex interaction between in-game behaviors, post-game emotional expressions, and Game Transfer Phenomena (GTP) among MOBA players. A multidimensional framework is adopted to examine how gaming experiences shape real-world cognition, perception, and behavior through the integration of objective behavioral metrics and affective computing-based emotion recognition. The results indicate that in-game Deaths are negatively associated with altered sensory perceptions-specifically Altered Visual and Auditory Perceptions (AVP and AAP)-suggesting that performance failures may disrupt immersive engagement. In contrast, Assists, as indicators of team-based collaboration, are positively associated with Automatic Mental Processes (AMP), highlighting the cognitive impact of</pubmed_abstract><journal>Behavioral sciences (Basel, Switzerland)</journal><pagination>1203</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC12466803</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.</pubmed_title><pmcid>PMC12466803</pmcid><pubmed_authors>Diao Z</pubmed_authors><pubmed_authors>Meng P</pubmed_authors><pubmed_authors>Zhang L</pubmed_authors><pubmed_authors>Meng X</pubmed_authors></additional><is_claimable>false</is_claimable><name>The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.</name><description>This study investigates the complex interaction between in-game behaviors, post-game emotional expressions, and Game Transfer Phenomena (GTP) among MOBA players. A multidimensional framework is adopted to examine how gaming experiences shape real-world cognition, perception, and behavior through the integration of objective behavioral metrics and affective computing-based emotion recognition. The results indicate that in-game Deaths are negatively associated with altered sensory perceptions-specifically Altered Visual and Auditory Perceptions (AVP and AAP)-suggesting that performance failures may disrupt immersive engagement. In contrast, Assists, as indicators of team-based collaboration, are positively associated with Automatic Mental Processes (AMP), highlighting the cognitive impact of</description><dates><release>2025-01-01T00:00:00Z</release><publication>2025 Sep</publication><modification>2026-05-02T03:11:18.758Z</modification><creation>2026-05-02T03:07:52.17Z</creation></dates><accession>S-EPMC12466803</accession><cross_references><pubmed>41009233</pubmed><doi>10.3390/bs15091203</doi></cross_references></HashMap>