<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>33(10)</volume><submitter>Kurtzman GW</submitter><pubmed_abstract>&lt;h4>Background&lt;/h4>Social networks influence obesity patterns, but interventions to leverage social incentives to promote weight loss have not been well evaluated.&lt;h4>Objective&lt;/h4>To test the effectiveness of gamification interventions designed using insights from behavioral economics to enhance social incentives to promote weight loss.&lt;h4>Design&lt;/h4>The Leveraging Our Social Experiences and Incentives Trial (LOSE IT) was a 36-week randomized, controlled trial with a 24-week intervention and 12-week follow-up.&lt;h4>Participants&lt;/h4>One hundred and ninety-six obese adults (body mass index ≥ 30) comprising 98 two-person teams.&lt;h4>Interventions&lt;/h4>All participants received a wireless weight scale, used smartphones to track daily step counts, formed two-person teams with a family member or fri</pubmed_abstract><journal>Journal of general internal medicine</journal><pagination>1669-1675</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC6153249</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial.</pubmed_title><pmcid>PMC6153249</pmcid><pubmed_authors>Kurtzman GW</pubmed_authors><pubmed_authors>Patel MS</pubmed_authors><pubmed_authors>Day SC</pubmed_authors><pubmed_authors>Lynch M</pubmed_authors><pubmed_authors>Rareshide CAL</pubmed_authors><pubmed_authors>Zhu J</pubmed_authors><pubmed_authors>Small DS</pubmed_authors><pubmed_authors>Wang W</pubmed_authors></additional><is_claimable>false</is_claimable><name>Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial.</name><description>&lt;h4>Background&lt;/h4>Social networks influence obesity patterns, but interventions to leverage social incentives to promote weight loss have not been well evaluated.&lt;h4>Objective&lt;/h4>To test the effectiveness of gamification interventions designed using insights from behavioral economics to enhance social incentives to promote weight loss.&lt;h4>Design&lt;/h4>The Leveraging Our Social Experiences and Incentives Trial (LOSE IT) was a 36-week randomized, controlled trial with a 24-week intervention and 12-week follow-up.&lt;h4>Participants&lt;/h4>One hundred and ninety-six obese adults (body mass index ≥ 30) comprising 98 two-person teams.&lt;h4>Interventions&lt;/h4>All participants received a wireless weight scale, used smartphones to track daily step counts, formed two-person teams with a family member or fri</description><dates><release>2018-01-01T00:00:00Z</release><publication>2018 Oct</publication><modification>2026-06-08T04:17:41.86Z</modification><creation>2026-06-08T03:14:15.043Z</creation></dates><accession>S-EPMC6153249</accession><cross_references><pubmed>30003481</pubmed><doi>10.1007/s11606-018-4552-1</doi></cross_references></HashMap>