<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>10</volume><submitter>Kosutzka Z</submitter><pubmed_abstract>Background: Gait disorders (GD) are frequent and disabling symptoms in patients with Parkinson's disease, mostly because they significantly limit mobility and often lead to fear of falls or actual falls. Nowadays, rehabilitation is considered to be the most effective nonpharmacological approach to reduce risk of falls. Using paradigms in virtual reality (VR) is a promising tool in neurorehabilitation because of the potential improvement in motor learning and improvement in daily functioning by replicating everyday real-life scenarios. Objective: To identify the most prevalent everyday situations which impair gait in PD that could be simulated in virtual reality (VR) environment. Methods: A newly developed self-report questionnaire consisting of 15 binary response items (YES/NO) encompassin</pubmed_abstract><journal>Frontiers in neurology</journal><pagination>1024</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC6768968</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>Gait Disorders Questionnaire-Promising Tool for Virtual Reality Designing in Patients With Parkinson's Disease.</pubmed_title><pmcid>PMC6768968</pmcid><pubmed_authors>Valkovic P</pubmed_authors><pubmed_authors>Kosutzka Z</pubmed_authors><pubmed_authors>Kusnirova A</pubmed_authors><pubmed_authors>Minar M</pubmed_authors><pubmed_authors>Straka I</pubmed_authors><pubmed_authors>Hajduk M</pubmed_authors></additional><is_claimable>false</is_claimable><name>Gait Disorders Questionnaire-Promising Tool for Virtual Reality Designing in Patients With Parkinson's Disease.</name><description>Background: Gait disorders (GD) are frequent and disabling symptoms in patients with Parkinson's disease, mostly because they significantly limit mobility and often lead to fear of falls or actual falls. Nowadays, rehabilitation is considered to be the most effective nonpharmacological approach to reduce risk of falls. Using paradigms in virtual reality (VR) is a promising tool in neurorehabilitation because of the potential improvement in motor learning and improvement in daily functioning by replicating everyday real-life scenarios. Objective: To identify the most prevalent everyday situations which impair gait in PD that could be simulated in virtual reality (VR) environment. Methods: A newly developed self-report questionnaire consisting of 15 binary response items (YES/NO) encompassin</description><dates><release>2019-01-01T00:00:00Z</release><publication>2019</publication><modification>2025-04-21T23:23:30.239Z</modification><creation>2019-10-18T07:02:50Z</creation></dates><accession>S-EPMC6768968</accession><cross_references><pubmed>31611840</pubmed><doi>10.3389/fneur.2019.01024</doi></cross_references></HashMap>