{"database":"biostudies-literature","file_versions":[],"scores":null,"additional":{"omics_type":["Unknown"],"volume":["12"],"submitter":["Mistarz N"],"pubmed_abstract":["<b>Background:</b> Patients with alcohol use disorder (AUD) exhibit deficits in various cognitive domains, including executive functioning, working memory, and learning and memory, which impede the effectiveness of conventional AUD treatment and enhance relapse. Mobile health (mHealth) services are promising in terms of delivering cognitive training in gamified versions. So far, studies examining the effects of mHealth-based cognitive training in AUD patients have, however, focused on specific rather than multiple cognitive domains and overlooked the importance of clinical outcomes. Furthermore, research has yet to investigate the acceptability and feasibility of this type of cognitive training. <b>Aims:</b> The aims of this pilot study are to examine (1) whether using smartphone-based, mu"],"journal":["Frontiers in psychiatry"],"pagination":["727001"],"full_dataset_link":["https://www.ebi.ac.uk/biostudies/studies/S-EPMC8517229"],"repository":["biostudies-literature"],"pubmed_title":["Brain+ AlcoRecover: A Randomized Controlled Pilot-Study and Feasibility Study of Multiple-Domain Cognitive Training Using a Serious Gaming App for Treating Alcohol Use Disorders."],"pmcid":["PMC8517229"],"pubmed_authors":["Nielsen AS","Skot L","Michel TM","Mellentin AI","Mathiasen K","Mistarz N","Andersen K","Goudriaan AE"],"additional_accession":[]},"is_claimable":false,"name":"Brain+ AlcoRecover: A Randomized Controlled Pilot-Study and Feasibility Study of Multiple-Domain Cognitive Training Using a Serious Gaming App for Treating Alcohol Use Disorders.","description":"<b>Background:</b> Patients with alcohol use disorder (AUD) exhibit deficits in various cognitive domains, including executive functioning, working memory, and learning and memory, which impede the effectiveness of conventional AUD treatment and enhance relapse. Mobile health (mHealth) services are promising in terms of delivering cognitive training in gamified versions. So far, studies examining the effects of mHealth-based cognitive training in AUD patients have, however, focused on specific rather than multiple cognitive domains and overlooked the importance of clinical outcomes. Furthermore, research has yet to investigate the acceptability and feasibility of this type of cognitive training. <b>Aims:</b> The aims of this pilot study are to examine (1) whether using smartphone-based, mu","dates":{"release":"2021-01-01T00:00:00Z","publication":"2021","modification":"2025-04-29T10:05:57.841Z","creation":"2022-02-11T12:11:08.87Z"},"accession":"S-EPMC8517229","cross_references":{"pubmed":["34658960"],"doi":["10.3389/fpsyt.2021.727001"]}}