{"database":"biostudies-literature","file_versions":[],"scores":null,"additional":{"omics_type":["Unknown"],"volume":["24(6)"],"submitter":["Martingano AJ"],"pubmed_abstract":["<h4>Background</h4>With the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians. To improve health equity, it is important to understand any potential differences in cybersickness propensity among demographic groups, including racial groups.<h4>Objective</h4>This study aims to explore whether cybersickness propensity differs across racial groups.<h4>Methods</h4>We collected self-reported cybersickness ratings from 6 racially diverse independent samples within 1 laboratory group (N=931). In these studies, the participants were asked to perform tasks in VR such as traversing environments, pointing at and selecting objects, and interactin"],"journal":["Journal of medical Internet research"],"pagination":["e36843"],"full_dataset_link":["https://www.ebi.ac.uk/biostudies/studies/S-EPMC9201708"],"repository":["biostudies-literature"],"pubmed_title":["Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis."],"pmcid":["PMC9201708"],"pubmed_authors":["Martingano AJ","Persky S","Dolwick AP","Brown E","Telaak SH"],"additional_accession":[]},"is_claimable":false,"name":"Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.","description":"<h4>Background</h4>With the influx of medical virtual reality (VR) technologies, cybersickness has transitioned from a nuisance experienced during leisure activities to a potential safety and efficacy concern for patients and clinicians. To improve health equity, it is important to understand any potential differences in cybersickness propensity among demographic groups, including racial groups.<h4>Objective</h4>This study aims to explore whether cybersickness propensity differs across racial groups.<h4>Methods</h4>We collected self-reported cybersickness ratings from 6 racially diverse independent samples within 1 laboratory group (N=931). In these studies, the participants were asked to perform tasks in VR such as traversing environments, pointing at and selecting objects, and interactin","dates":{"release":"2022-01-01T00:00:00Z","publication":"2022 Jun","modification":"2025-05-29T21:10:50.604Z","creation":"2024-11-08T11:13:42.588Z"},"accession":"S-EPMC9201708","cross_references":{"pubmed":["35648477"],"doi":["10.2196/36843"]}}