<HashMap><database>biostudies-literature</database><scores/><additional><omics_type>Unknown</omics_type><volume>17(12)</volume><submitter>Bakour C</submitter><pubmed_abstract>&lt;h4>Objective&lt;/h4>This study examines the association between time spent watching TV, playing video games, using a computer or handheld device (screen time), and BMI among U.S. adolescents, and potential effect modification of these associations by sex, sleep duration, and physical activity.&lt;h4>Methods&lt;/h4>A secondary analysis of 10-17-year-old participants in the 2016-2017 National Survey of Children's Health was conducted. Multivariable logistic regression was used to examine the association between parent-reported screen time and BMI categories and effect modification by sex, sleep duration and physical activity.&lt;h4>Results&lt;/h4>The analysis included 29,480 adolescents (49.4% female). Those with ≥1 hour (vs &lt;1 hour) of TV/video games per day were more likely to be overweight/obese (adjusted Odds Ratio (aOR) 1-3 hours = 1.4; 95% Confidence Interval (CI)1.19, 1.65; aOR ≥4 hours = 2.19; 95% CI 1.73, 2.77). This association was stronger in adolescents who did not meet the guidelines for physical activity (aOR ≥ 4 hours = 3.04; 95% CI: 2.1, 4.4) compared with those who did (aOR ≥ 4 hours = 1.64; 95% CI: 0.72, 3.72). Using computers/handheld devices was associated with a smaller increase in odds of overweight/obesity (aOR ≥4 hours = 1.53; 95% CI:1.19, 1.97).&lt;h4>Conclusion&lt;/h4>Watching TV or playing video games for ≥1 hour per day is associated with obesity in adolescents who did not meet the guidelines for physical activity. Using computers or handheld devices seems to have a weaker association with BMI compared with TV/video games.</pubmed_abstract><journal>PloS one</journal><pagination>e0278490</pagination><full_dataset_link>https://www.ebi.ac.uk/biostudies/studies/S-EPMC9714705</full_dataset_link><repository>biostudies-literature</repository><pubmed_title>Association between screen time and obesity in US adolescents: A cross-sectional analysis using National Survey of Children's Health 2016-2017.</pubmed_title><pmcid>PMC9714705</pmcid><pubmed_authors>Bakour C</pubmed_authors><pubmed_authors>Johns-Rejano C</pubmed_authors><pubmed_authors>Crozier M</pubmed_authors><pubmed_authors>Mansuri F</pubmed_authors><pubmed_authors>Wilson R</pubmed_authors><pubmed_authors>Sappenfield W</pubmed_authors></additional><is_claimable>false</is_claimable><name>Association between screen time and obesity in US adolescents: A cross-sectional analysis using National Survey of Children's Health 2016-2017.</name><description>&lt;h4>Objective&lt;/h4>This study examines the association between time spent watching TV, playing video games, using a computer or handheld device (screen time), and BMI among U.S. adolescents, and potential effect modification of these associations by sex, sleep duration, and physical activity.&lt;h4>Methods&lt;/h4>A secondary analysis of 10-17-year-old participants in the 2016-2017 National Survey of Children's Health was conducted. Multivariable logistic regression was used to examine the association between parent-reported screen time and BMI categories and effect modification by sex, sleep duration and physical activity.&lt;h4>Results&lt;/h4>The analysis included 29,480 adolescents (49.4% female). Those with ≥1 hour (vs &lt;1 hour) of TV/video games per day were more likely to be overweight/obese (adjusted Odds Ratio (aOR) 1-3 hours = 1.4; 95% Confidence Interval (CI)1.19, 1.65; aOR ≥4 hours = 2.19; 95% CI 1.73, 2.77). This association was stronger in adolescents who did not meet the guidelines for physical activity (aOR ≥ 4 hours = 3.04; 95% CI: 2.1, 4.4) compared with those who did (aOR ≥ 4 hours = 1.64; 95% CI: 0.72, 3.72). Using computers/handheld devices was associated with a smaller increase in odds of overweight/obesity (aOR ≥4 hours = 1.53; 95% CI:1.19, 1.97).&lt;h4>Conclusion&lt;/h4>Watching TV or playing video games for ≥1 hour per day is associated with obesity in adolescents who did not meet the guidelines for physical activity. Using computers or handheld devices seems to have a weaker association with BMI compared with TV/video games.</description><dates><release>2022-01-01T00:00:00Z</release><publication>2022</publication><modification>2025-04-21T23:19:43.631Z</modification><creation>2025-04-05T19:05:18.399Z</creation></dates><accession>S-EPMC9714705</accession><cross_references><pubmed>36454793</pubmed><doi>10.1371/journal.pone.0278490</doi></cross_references></HashMap>