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ABSTRACT: Background
A widely applied and effective rehabilitation method for patients experiencing spatial neglect after a stroke is "visual exploration training." Patients improve their ipsilesional bias of attention and orientation by training exploration movements and search strategies toward the contralesional side of space. In this context, gamification can have a positive influence on motivation for treatment and thus on the success of treatment. In contrast to virtual reality applications, treatment enhancements through augmented reality (AR) have not yet been investigated, although they offer some advantages over virtual reality.Objective
This study aimed to develop an AR-based app (Negami) for the treatment of spatial neglect that combines visual exploration training with a
SUBMITTER: Stammler B
PROVIDER: S-EPMC10012013 | biostudies-literature | 2023 Feb
REPOSITORIES: biostudies-literature