Presence and simulator sickness predict the usability of a virtual reality attention task.
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ABSTRACT: Attention is the ability to actively process specific information within one's environment over longer periods of time while disregarding other details. Attention is an important process that contributes to overall cognitive performance from performing every day basic tasks to complex work activities. The use of virtual reality (VR) allows study of the attention processes in realistic environments using ecological tasks. To date, research has focused on the efficacy of VR attention tasks in detecting attention impairment, while the impact of the combination of variables such as mental workload, presence and simulator sickness on both self-reported usability and objective attention task performance in immersive VR has not been examined. The current study tested 87 participants on an attenti
SUBMITTER: Voinescu A
PROVIDER: S-EPMC10038382 | biostudies-literature | 2023 Mar
REPOSITORIES: biostudies-literature
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