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Dataset Information

Age and gender effects on presence, user experience and usability in virtual environments-first insights.


ABSTRACT: Virtual Reality (VR) is applied in various areas were a high User Experience is essential. The sense of Presence while being in VR and its relation to User Experience therefore form crucial aspects, which are yet to be understood. This study aims at quantifying age and gender effects on this connection, involving 57 participants in VR, and performing a geocaching game using a mobile phone as experimental task to answer questionnaires measuring Presence (ITC-SOPI), User Experience (UEQ) and Usability (SUS). A higher Presence was found for the older participants, but there was no gender difference nor any interaction effects of age and gender. These findings are contractionary to preexisting limited work which has shown higher Presence for males and decreases of Presence with age. Four aspec

SUBMITTER: Lorenz M 

PROVIDER: S-EPMC10042342 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature