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Dataset Information

Palliative care stay room - designing, testing and evaluating a gamified social intervention to enhance palliative care awareness.


ABSTRACT:

Introduction

The message of palliative care can be promoted using creative thinking and gamification. It can be an innovative strategy to promote changes in behaviour, promote thinking, and work on skills such as empathy.

Aim

Design, test and evaluate a gamified social intervention to enhance palliative care awareness among young university students from non-health background.

Methods

Participatory action research study with mixed methods, Design Thinking and using the Public Engagement strategy. Forty-three undergraduate students participated in a Palliative Care Stay Room and completed the Test of Cognitive and Affective Empathy (TECA) before and after the game. At the end of the game, a ten-minute debriefing was held with the participants, which was concluded with

SUBMITTER: Reigada C 

PROVIDER: S-EPMC10116670 | biostudies-literature | 2023 Apr

REPOSITORIES: biostudies-literature