Ontology highlight
ABSTRACT: Background
User involvement is widely accepted as key for designing effective applied games for health. This especially holds true for children and young people as target audiences, whose abilities, needs, and preferences can diverge substantially from those of adult designers and players. Nevertheless, there is little shared knowledge about how concretely children and young people have been involved in the design of applied games, let alone consensus guidance on how to do so effectively.Objective
The aim of this scoping review was to describe which user involvement methods have been used in the design of applied games with children and young people, how these methods were implemented, and in what roles children and young people were involved as well as what factors affecte
SUBMITTER: Saiger MJ
PROVIDER: S-EPMC10131627 | biostudies-literature | 2023 Mar
REPOSITORIES: biostudies-literature