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ABSTRACT: Background
Nowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionnaire (GEQ) is a free, quantitative, and comprehensive self-report measure that was developed to assess the player game experience. Despite having been widely used by many research projects in the past, it has not been adapted into Arabic. Furthermore, several components of the scale proved problematic from a psychometric point of view. Therefore, a modified version of the scale is needed to measure the gaming experience of the Arab population.Objective
The aim of this study was to
SUBMITTER: Rebhi M
PROVIDER: S-EPMC10131659 | biostudies-literature | 2023 Mar
REPOSITORIES: biostudies-literature