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ABSTRACT: Background
Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular types of serious games, and not considering the comparator type in the analysis.Objective
This review aimed to evaluate the effectiveness of serious games on verbal and nonverbal learning among older adults with cognitive impairment.Methods
Eight electronic databases were searched to
SUBMITTER: Abd-Alrazaq A
PROVIDER: S-EPMC10134019 | biostudies-literature | 2023 Apr
REPOSITORIES: biostudies-literature