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A Tailored and Engaging mHealth Gamified Framework for Nutritional Behaviour Change.


ABSTRACT: Mobile health applications (apps) have been shown to be effective for improving eating habits. However, most of the existing apps rely on calorie and nutrient counting which have several limitations including the difficulty in sustaining long-term use, inaccuracy, and the risk of developing eating disorders. We designed and developed a mHealth framework for nutritional behaviour change, integrated into the CarpeDiem app, that focuses on the intake of key food groups which are known to have a higher impact on health indicators instead of the intake of nutrients. This framework is mainly based on a gamified system that delivers personalized dietary missions to the user and provides motivational recommendations that help the user to achieve these missions. Its design was guided by an evidence

SUBMITTER: Orte S 

PROVIDER: S-EPMC10142076 | biostudies-literature | 2023 Apr

REPOSITORIES: biostudies-literature