Ontology highlight
ABSTRACT: Background
Adolescents growing up with a chronic condition might experience more social vulnerabilities compared to their healthy peers as an indirect result of their conditions. This can lead to a relatedness need frustration for these adolescents. Consequently, they might spend more time playing video games compared to their peers. Research shows that both social vulnerability and gaming intensity are predictors for problematic gaming. Therefore, we investigated if social vulnerability and gaming intensity are more pronounced in adolescents that have a chronic condition compared to the general population; and if these levels reflect the levels of a clinical group being treated for Internet Gaming Disorder (IGD).Methods
Data on peer problems and gaming intensity were compa
SUBMITTER: Alexandridis D
PROVIDER: S-EPMC10149830 | biostudies-literature | 2023
REPOSITORIES: biostudies-literature