Unknown

Dataset Information

A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition.


ABSTRACT:

Background

Adolescents growing up with a chronic condition might experience more social vulnerabilities compared to their healthy peers as an indirect result of their conditions. This can lead to a relatedness need frustration for these adolescents. Consequently, they might spend more time playing video games compared to their peers. Research shows that both social vulnerability and gaming intensity are predictors for problematic gaming. Therefore, we investigated if social vulnerability and gaming intensity are more pronounced in adolescents that have a chronic condition compared to the general population; and if these levels reflect the levels of a clinical group being treated for Internet Gaming Disorder (IGD).

Methods

Data on peer problems and gaming intensity were compa

SUBMITTER: Alexandridis D 

PROVIDER: S-EPMC10149830 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature