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ABSTRACT: Background
Interest in sensory rooms or so-called "calm rooms" in psychiatric inpatient care has increased significantly. In a hospital setting, their purpose is to introduce a relaxing environment to increase well-being as well as to decrease anxiety and aggressive behaviors. Calm rooms can also be used as a tool to provide self-help through a convenient environment for the patients and, at the same time, strengthen the therapeutic relationship between the patient and the professional. Recent developments in virtual reality (VR) have made virtual calm rooms possible, but these have not yet been evaluated in psychiatric inpatient care.Objective
This study aimed to compare the effects of VR and physical calm rooms on self-reported well-being and physiological markers of arou
SUBMITTER: Ilioudi M
PROVIDER: S-EPMC10238960 | biostudies-literature | 2023 May
REPOSITORIES: biostudies-literature