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Dataset Information

Performance in Kahoot! activities as predictive of exam performance.


ABSTRACT:

Background

Game-based learning (GBL) is effective for increasing participation, creativity, and student motivation. However, the discriminative value of GBL for knowledge acquisition has not yet been proven. The aim of this study is to assess the value of Kahoot! as a discriminative tool for formative assessment in medical education in two different subjects.

Methods

A prospective experimental study was conducted on a sample of 173 students enrolled in neuroanatomy (2021-2022). One hundred twenty-five students individually completed the Kahoot! prior to the final exam. In addition, students enrolled in human histology during two academic courses were included in the study. The control group course (2018-2019) received a traditional teaching methodology (N = 211), while Kahoo

SUBMITTER: Garza MC 

PROVIDER: S-EPMC10242591 | biostudies-literature | 2023 Jun

REPOSITORIES: biostudies-literature