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Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation.


ABSTRACT: Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with non-educational games that are designed for entertainment. The focus of this paper is in studying players' learning outcomes from playing non-educational games, and how these relate to wellbeing outcomes of playing, and gaming motivation. The data for this study was collected via a survey (N = 1,202) in the United Kingdom and the United States. The survey respondents answered the question regarding what players perceive they have learnt by playing digital games. A generic data-driven qualitative content analysis of the responses to this question yielded 11 categories representing different types of game-based learning outco

SUBMITTER: Vahlo J 

PROVIDER: S-EPMC10267973 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature