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Dataset Information

Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games.


ABSTRACT:

Background

Virtual reality (VR) can offer an innovative approach to providing training in emergency situations, especially in times of COVID-19. There is no risk of infection, and the procedure is scalable and resource-efficient. Nevertheless, the challenges and problems that can arise in the development of VR training are often unclear or underestimated. As an example, we present the evaluation of the feasibility of development of a VR training session for the treatment of dyspnoea. This is based on frameworks for serious games, and provides lessons learned. We evaluate the VR training session with respect to usability, satisfaction, as well as perceived effectiveness and workload of participants.

Methods

The VR training was developed using the established framework (Steps

SUBMITTER: Rickenbacher-Frey S 

PROVIDER: S-EPMC10285370 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature