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ABSTRACT: Introduction
Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displacement components that are essential to improve upper limb function. For this reason, we developed a tabletop device that encompassed a serious game with a tangible object to rehabilitate combined reaching and displacement movements: the Ergotact system.Objectives
The aim of this pilot study was to assess the feasibility and the short-term effects of a training program using the Ergotact prototype in individuals with chronic stroke.Methods
Participants were assigned to one of
SUBMITTER: Pouplin S
PROVIDER: S-EPMC10289014 | biostudies-literature | 2023
REPOSITORIES: biostudies-literature