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The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists.


ABSTRACT: The acquisition of advanced gestures is a challenge in various domains of proficient sensorimotor performance. For example, orchestral violinists must move in sync with the lead violinist's gestures. To help train these gestures, an educational music play-back system was developed using a HoloLens 2 simulated AR environment and an avatar representation of the lead violinist. This study aimed to investigate the impact of using a 2D or 3D representation of the lead violinist's avatar on students' learning experience in the AR environment. To assess the learning outcome, the study employed a longitudinal experiment design, in which eleven participants practiced two pieces of music in four trials, evenly spaced over a month. Participants were asked to mimic the avatar's gestures as closely as

SUBMITTER: Campo A 

PROVIDER: S-EPMC10305781 | biostudies-literature | 2023 Sep

REPOSITORIES: biostudies-literature