Unknown

Dataset Information

Two-Screen Virtual Board Game Didactic for Teaching Wilderness and Environmental Medicine Topics to Emergency Medicine Residents.


ABSTRACT:

Audience

This game is appropriate for medical students, interns, junior and senior residents.

Introduction

The COVID-19 pandemic has forced a transition from in-person to virtual learning, and educators must innovate and adapt to keep learners engaged. One way to achieve this is through gamification.1 The authors employed a novel approach to gamification of virtual learning which engaged not only learners' computers but also their mobile phones. Learners worked in teams communicating by text message to answer ABEM board-style questions and occupy sites on the virtual board.

Educational objectives

By the end of this didactic, the learner will:1. Describe the basics of the presentation of each topic listed above2. Recall the basics of management of each topic listed abo

SUBMITTER: Briggs AL 

PROVIDER: S-EPMC10332738 | biostudies-literature | 2021 Oct

REPOSITORIES: biostudies-literature