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Dataset Information

A scalable implementation of the recursive least-squares algorithm for training spiking neural networks.


ABSTRACT: Training spiking recurrent neural networks on neuronal recordings or behavioral tasks has become a popular way to study computations performed by the nervous system. As the size and complexity of neural recordings increase, there is a need for efficient algorithms that can train models in a short period of time using minimal resources. We present optimized CPU and GPU implementations of the recursive least-squares algorithm in spiking neural networks. The GPU implementation can train networks of one million neurons, with 100 million plastic synapses and a billion static synapses, about 1,000 times faster than an unoptimized reference CPU implementation. We demonstrate the code's utility by training a network, in less than an hour, to reproduce the activity of > 66, 000 recorded neurons of

SUBMITTER: Arthur BJ 

PROVIDER: S-EPMC10333503 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature