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ABSTRACT: Objective
The aim was to determine the effects of digital game play on children's pain, fear, and anxiety levels during suturing.Methods
Data were obtained from 84 children between the ages of 8 and 17 years at the pediatric emergency department between January 16 and March 19, 2020, using the Socio-Demographic and Clinical Characteristics Form, the Wong-Baker Faces Pain Rating Scale (WBFPS), the Visual Analogue Scale (VAS), the Fear of Medical Procedures Scale (FMPS), and the State-Trait Anxiety Inventory for Children (STAI-CH). A four-block randomization system was used. The study group (n = 42) played digital games during the suturing procedure, unlike the control group (n = 42). Ethical permissions were obtained from the ethical committee, hospital, and fa
SUBMITTER: Kavlakci M
PROVIDER: S-EPMC10389094 | biostudies-literature | 2023 Jul-Sep
REPOSITORIES: biostudies-literature