A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
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ABSTRACT: This current study is a meta-analysis conducted on 63 studies on video-game based cognitive interventions (118 investigations, N = 2,079), which demonstrated a moderate and significant training effect on overall gains in cognition, g = 0.25, p < .001. Significant evidence of transfer was found to overall cognition, as well as to attention/perception and higher-order cognition constructs. Examination of specific gameplay features however showed selective and differential transfer to these outcome measures, whereas the genre labels of "action", "strategy", "casual", and "non-casual" were not similarly predictive of outcomes. We therefore recommend that future video-game interventions targeting cognitive enhancements should consider gameplay feature classification approach over existing genre
SUBMITTER: Smith ET
PROVIDER: S-EPMC10395941 | biostudies-literature | 2023
REPOSITORIES: biostudies-literature
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