Ontology highlight
ABSTRACT: Background
Video games are a popular sedentary activity among people with impaired mobility; however, active video game hardware typically lacks accessibility and customization options for individuals with mobility impairments. A touchpad video game system can elicit moderate physical activity in healthy adults; however, it is unclear if this system is usable by adults with impaired mobility.Objective
The purpose of this study was to assess the usability of a touchpad video game controller system adapted for adults with impaired mobility. Additional outcomes explored were enjoyment, perceived exertion, self-efficacy, participant feedback, and researcher observations of gameplay.Methods
Participants played several video game titles for 20 minutes with a touchpad vide
SUBMITTER: Mendonca CJ
PROVIDER: S-EPMC10436121 | biostudies-literature | 2023 Aug
REPOSITORIES: biostudies-literature