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The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom


ABSTRACT: Existing empirical research has demonstrated the positive effects of flipping the classroom to improve student motivation and achievement by flipping in-class learning content to pre-class. However, the flipped classroom approach requires that students be engaged and motivated in the pre-class stage to ensure that the in-class learning activities run smoothly. Previous studies have highlighted the difficulties that students often encounter when trying to learn Chinese characters in Chinese language classes, especially those who are in the early stages of learning the language. Therefore, in this study, a gamified interactive e-book was developed and used in a flipped classroom for Chinese character learning. To evaluate the effectiveness of this approach, a pre-test and post-test control g

SUBMITTER: Chen C 

PROVIDER: S-EPMC10438992 | biostudies-literature | 2023 Jan

REPOSITORIES: biostudies-literature