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What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation.


ABSTRACT: Loot boxes are purchased in video games to obtain randomised rewards of varying value and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot box rewards may reduce overspending, in a similar vein to related disclosure approaches in gambling. Presently, this consumer protection measure has been adopted as law only in the People's Republic of China (PRC). In other countries, the videogaming industry has generally adopted this measure as self-regulation. However, self-regulation conflicts with commercial interests and might not maximally promote public welfare. The loot box prevalence rate amongst the 100 highest-grossing UK iPhone games was 77% in mid-2021. The compliance rate with probability disclosure industry self-regulation was only 64.0%, signific

SUBMITTER: Xiao LY 

PROVIDER: S-EPMC10530011 | biostudies-literature | 2023

REPOSITORIES: biostudies-literature