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Dataset Information

Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study.


ABSTRACT:

Background

Promoting healthy eating in children is key to preventing chronic diseases, and vegetable consumption is notably lower than recommended in this population. Among the interventions tested, gamification has shown promise in promoting familiarization, increasing knowledge, and potentially increasing vegetable intake.

Objective

This pilot study aimed first to translate the digital game "Veggies4myHeart" into French and to assess its influence on young children's preferences and willingness to taste vegetables when combined with repeated tasting and education. We also aimed to investigate the acceptability and applicability of the game in 2 classrooms.

Methods

During 5 consecutive weekly sessions, children from 2 elementary classes played the digital game consis

SUBMITTER: Bucher Della Torre S 

PROVIDER: S-EPMC10582818 | biostudies-literature | 2023 Oct

REPOSITORIES: biostudies-literature