Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers.
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ABSTRACT: Gamification has been applied in different fields over the last years, impacting the development of technologies, services, and products towards a more game-like world. Albeit its success, some results indicated personal differences influencing the success of its application, leading to the creation of user models (e.g., Hexad), a way to represent user profiles in gamified environments. Even though a great effort has been made to create and discuss instruments to represent these user models, many of them lack investigation into their psychometric properties. At the same time, although gamification can be particularly interesting in engaging adolescents, few attempts analyzed instruments considering this population. Addressing this lack, in this study, we evaluated the psychometric properti
SUBMITTER: Santos ACG
PROVIDER: S-EPMC10616289 | biostudies-literature | 2023 Oct
REPOSITORIES: biostudies-literature
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