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Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study.


ABSTRACT: The purpose of the eSMILE study was to explore social cognition (SC) in the two behavioural addictions (BAs) included in international classifications: gaming disorder and gambling disorder. In these disorders, cognitive functioning is involved in the development and maintenance of addiction. Nevertheless, SC have received less attention than other cognitive functions. The eSMILE study was conducted online and included 105 participants (gamers and gamblers). This study included: the Penn emotion recognition task, the Condensed and Revised Multifaced Empathy Test, the Interpersonal Reactivity Index, the Chicken Game, social metacognition questions, and the Toronto Alexithymia Scale. We analysed the relationships among SC measures, addiction levels, and behaviour frequency. For gamers, we sh

SUBMITTER: Hurel E 

PROVIDER: S-EPMC10627996 | biostudies-literature | 2023 Dec

REPOSITORIES: biostudies-literature