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Desensitized gamers? Violent video game exposure and empathy for pain in adolescents - an ERP study.


ABSTRACT: This Event-Related Potential (ERP) study aimed to test how habitual and short-term violent video game exposure (VVGE) may affect empathy for pain responses in adolescents. In a within-subjects design, boys (N = 56; aged 12-16 years) performed a pain judgment task before and immediately after playing a violent video game. In this task, participants judged whether photos of hands depicted on their screen were in a painful situation or not. While both the P3 and the LPP components were not related to habitual violent video game exposure, general exposure to antisocial media content predicted lower P3 amplitudes to painful pictures. Further, 40 min of violent gameplay did not affect the P3 responses; however, it temporarily decreased LPP responses to painful pictures, suggesting a modes

SUBMITTER: Miedzobrodzka E 

PROVIDER: S-EPMC10721224 | biostudies-literature | 2023 Dec

REPOSITORIES: biostudies-literature