Ontology highlight
ABSTRACT: Background
Education plays a pivotal role in the care of oncological patients, reducing health costs, hospital readmission, and disease relapses. Education can be supportive in achieving multiple outcomes, improving symptom control and quality of life. A new approach is emerging in patient education: gamification. Gamification was defined as the "use of game elements in non-game contexts", including the application of games in serious contexts. The aim of this review is to explore the use of gamification in the oncology setting.Methods
A systematic scoping review was conducted in the MEDLINE, CINAHL, PsychINFO, Embase, Scopus, and Cochrane Library databases using the JBI guidelines.Results
The 13 included reports were critically appraised by two reviewers independen
SUBMITTER: Poliani A
PROVIDER: S-EPMC10742971 | biostudies-literature | 2023 Dec
REPOSITORIES: biostudies-literature