Ontology highlight
ABSTRACT: Background
Hypertension challenges arise in part from poor adherence due to inadequate patient education. VR offers immersive learning to improve hypertension knowledge.Objective
To compare VR education with traditional verbal education to improve hypertension knowledge.Methods
In this randomised trial, 182 patients with hypertension were assigned to receive either traditional physician-led education (n = 88) or VR education (n = 94) with equivalent content. The VR group experienced a 3D video using Oculus Quest 2 headsets. Knowledge was assessed post-intervention using a 29-item questionnaire. The primary outcome was the objective score. Subjective satisfaction and responder characteristics were secondary outcomes.Results
Median objective scores were signif
SUBMITTER: Jiravska Godula B
PROVIDER: S-EPMC10744175 | biostudies-literature | 2023 Nov
REPOSITORIES: biostudies-literature