Basketball free-throw training with augmented reality-based optimal shot trajectory for novice shooters.
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ABSTRACT: We propose an augmented reality (AR)-based training system for basketball free-throws. The optimal shot trajectory for free-throws is projected by a head-mounted display according to the shooter's release point. The efficacy of the training system was assessed in novice shooters by comparing changes in success rates and eye-gaze behavior (quiet eye [QE]) between AR-training and control-training groups. The success rate during the AR training with the optimal trajectory did not differ from the pre-training rate; however, in post-AR training, i.e., after removal of the optimal trajectory, the success rate increased. Additionally, AR training increased the QE duration (QED) compared with that recorded during pre- and post-training blocks. In contrast, the control group showed no change in the
SUBMITTER: Ueyama Y
PROVIDER: S-EPMC10776772 | biostudies-literature | 2024 Jan
REPOSITORIES: biostudies-literature
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