Classification of Game Demand and the Presence of Experimental Pain Using Functional Near-Infrared Spectroscopy.
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ABSTRACT: Pain tolerance can be increased by the introduction of an active distraction, such as a computer game. This effect has been found to be moderated by game demand, i.e., increased game demand = higher pain tolerance. A study was performed to classify the level of game demand and the presence of pain using implicit measures from functional Near-InfraRed Spectroscopy (fNIRS) and heart rate features from an electrocardiogram (ECG). Twenty participants played a racing game that was configured to induce low (Easy) or high (Hard) levels of demand. Both Easy and Hard levels of game demand were played with or without the presence of experimental pain using the cold pressor test protocol. Eight channels of fNIRS data were recorded from a montage of frontal and central-parietal sites located on the mi
SUBMITTER: Fairclough SH
PROVIDER: S-EPMC10790923 | biostudies-literature | 2021
REPOSITORIES: biostudies-literature
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