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Dataset Information

Rehabilitation via HOMe-Based gaming exercise for the Upper limb post Stroke (RHOMBUS): a qualitative analysis of participants' experience.


ABSTRACT:

Objective

To report participants' experiences of trial processes and use of the Neurofenix platform for home-based rehabilitation following stroke. The platform, consisting of the NeuroBall device and Neurofenix app, is a non-immersive virtual reality tool to facilitate upper limb rehabilitation following stroke. The platform has recently been evaluated and demonstrated to be safe and effective through a non-randomised feasibility trial (RHOMBUS).

Design

Qualitative approach using semistructured interviews. Interviews were audio recorded, transcribed verbatim and analysed using the framework method.

Setting

Participants' homes, South-East England.

Participants

Purposeful sample of 18 adults (≥18 years), minimum 12 weeks following stroke, not receiving upper lim

SUBMITTER: Kilbride C 

PROVIDER: S-EPMC10806457 | biostudies-literature | 2024 Jan

REPOSITORIES: biostudies-literature