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Dataset Information

A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study.


ABSTRACT:

Background

Rhythm perception and production are related to phonological awareness and reading performance, and rhythmic deficits have been reported in dyslexia. In addition, rhythm-based interventions can improve cognitive function, and there is consistent evidence suggesting that they are an efficient tool for training reading skills in dyslexia.

Objective

This paper describes a rhythmic training protocol for children with dyslexia provided through a serious game (SG) called Mila-Learn and the methodology used to test its usability.

Methods

We computed Mila-Learn, an SG that makes training remotely accessible and consistently reproducible and follows an educative agenda using Unity (Unity Technologies). The SG's development was informed by 2 studies conducted during

SUBMITTER: Vonthron F 

PROVIDER: S-EPMC10811594 | biostudies-literature | 2024 Jan

REPOSITORIES: biostudies-literature