How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity.
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ABSTRACT: Introduction: The modern worldwide trend toward sedentary behavior comes with significant health risks. An accompanying wave of health technologies has tried to encourage physical activity, but these approaches often yield limited use and retention. Due to their unique ability to serve as both a health-promoting technology and a social peer, we propose robots as a game-changing solution for encouraging physical activity. Methods: This article analyzes the eight exergames we previously created for the Rethink Baxter Research Robot in terms of four key components that are grounded in the video-game literature: repetition, pattern matching, music, and social design. We use these four game facets to assess gameplay data from 40 adult users who each experienced the games in balanc
SUBMITTER: Fitter NT
PROVIDER: S-EPMC10813396 | biostudies-literature | 2023
REPOSITORIES: biostudies-literature
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