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Dataset Information

A focus group study among insufficiently physically active African American adults regarding technology-delivered team-based gamification for physical activity promotion.


ABSTRACT:

Background

Gamification represents a promising approach for facilitating positive social interactions among groups of individuals and is increasingly being leveraged in physical activity (PA) interventions to promote enhanced intervention engagement and PA outcomes. Although African American (AA) adults experience disparities associated with health conditions that can be ameliorated with increased PA, little is known about how best to culturally target PA gamification strategies for this population. The purpose of this study was to gather perspectives from AA adults residing in the Southeast United States and subsequently identify themes to help inform the cultural adaptation of an existing electronic and mobile health (e/mHealth) gamification- and theory-based PA intervention for

SUBMITTER: Monroe CM 

PROVIDER: S-EPMC10839515 | biostudies-literature | 2024

REPOSITORIES: biostudies-literature