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Dataset Information

Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation.


ABSTRACT:

Introduction

Controlling a myoelectric upper limb prosthesis is difficult, therefore training is required. Since training with serious games showed promising results, the current paper focuses on game design and its effectivity for transfer between in-game skill to actual prosthesis use for proportional control of hand opening and control of switching between grips. We also examined training duration and individual differences.

Method

Thirty-six participants were randomly assigned to one of three groups: a task-specific serious game training group, a non-task-specific serious game training group and a control group. Each group performed a pre-test, mid-test and a post-test with five training sessions between each test moment. Test sessions assessed proportional control using

SUBMITTER: Maas B 

PROVIDER: S-EPMC10859406 | biostudies-literature | 2024

REPOSITORIES: biostudies-literature