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Dataset Information

Virtual reality cricothyrotomy - a case-control study on gamification in emergency education.


ABSTRACT:

Background

Cricothyrotomy is an invasive and rare emergency intervention to secure the airway in a "cannot intubate, cannot ventilate" situation. This leads to lack of routine. Cricothyrotomy is performed only hesitantly. Therefore, we aim to improve teaching by including a virtual reality (VR) cricothyrotomy as a learning tool.

Methods

We programmed the VR cricothyrotomy in the C# programming language on the open-source Unity platform. We could include 149 students that we randomly assigned to either a study group (VR cricothyrotomy) or control group (educational video). We asked the study group to subjectively rate the VR cricothyrotomy. To evaluate our intervention (VR cricothyrotomy) we took the time participants needed to perform a cricothyrotomy on a plastic model of a

SUBMITTER: Speck I 

PROVIDER: S-EPMC10868043 | biostudies-literature | 2024 Feb

REPOSITORIES: biostudies-literature