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Dataset Information

PhyLab - a virtual reality laboratory for experiments in physics: a pilot study on intervention effectiveness and gender differences.


ABSTRACT:

Introduction

New technologies have great potential to facilitate students' understanding and appreciation of one of the most abstract and challenging school subjects - physics. This study aimed to examine the effects of a game-based virtual reality teaching method on secondary school students' self-beliefs, interest, and performance in physics through a quasi-experimental design using pre- and post-test data. The evaluation is based on the systemic actiotope model that explains a person's goal-oriented actions by an interplay of their environment, action repertoire (i.e., students' performance and interest in physics), and subjective action space (i.e., students' self-efficacy, self-concept, and implicit theories regarding physics).

Method

A game-based virtual reality App to

SUBMITTER: Korlat S 

PROVIDER: S-EPMC10909838 | biostudies-literature | 2024

REPOSITORIES: biostudies-literature