Project description:Origami is a rich source of inspiration for creating soft actuators with complex deformations. However, implementing the re-foldability of origami on soft actuators remains a significant challenge. Herein, a universal and programmable re-foldability strategy is reported to integrate multiple origami patterns into a single soft origami actuator, thereby enabling multimode morphing capability. This strategy can selectively activate and deactivate origami creases through variable stiffness fibers. The utilization of these fibers enables the programmability of crease pattern quantity and types within a single actuator, which expands the morphing modes and deformation ranges without increasing their physical size and chamber number. The universality of this approach is demonstrated by developing a series of re-foldable soft origami actuators. Moreover, these soft origami actuators are utilized to construct a bidirectional crawling robot and a multimode soft gripper capable of adapting to object size, grasping orientation, and placing orientation. This work represents a significant step forward in the design of multifunctional soft actuators and holds great potential for the advancement of agile and versatile soft robots.
Project description:Micron-scale robots require systems that can morph into arbitrary target configurations controlled by external agents such as heat, light, electricity, and chemical environment. Achieving this behavior using conventional approaches is challenging because the available materials at these scales are not programmable like their macroscopic counterparts. To overcome this challenge, we propose a design strategy to make a robotic machine that is both programmable and compatible with colloidal-scale physics. Our strategy uses motors in the form of active colloidal particles that constantly propel forward. We sequence these motors end-to-end in a closed chain forming a two-dimensional loop that folds under its mechanical constraints. We encode the target loop shape and its motion by regulating six design parameters, each scale-invariant and achievable at the colloidal scale. We demonstrate the plausibility of our design strategy using centimeter-scale robots called kilobots We use Brownian dynamics simulation to explore the large design space beyond that possible with kilobots, and present an analytical theory to aid the design process. Multiple loops can also be fused together to achieve several complex shapes and robotic behaviors, demonstrated by folding a letter shape "M," a dynamic gripper, and a dynamic pacman The material-agnostic, scale-free, and programmable nature of our design enables building a variety of reconfigurable and autonomous robots at both colloidal scales and macroscales.
Project description:In the past decade, display technology has been reimagined to meet the needs of the virtual world. By mapping information onto a scene through a transparent display, users can simultaneously visualize both the real world and layers of virtual elements. However, advances in augmented reality technology have primarily focused on wearable gear or personal devices. Here we present a single display capable of delivering visual information to observers positioned on either side of the transparent device. This dual-sided display system employs a polymer stabilized liquid crystal waveguide technology to achieve a transparency window of 65% while offering active-matrix control. An early-stage prototype exhibits full-color information via time-sequential processing of a red-green-blue light-emitting diode strip. The dual-sided display provides a perspective on transparent mediums as display devices for human-centric and service-related experiences that can support both enhanced bi-directional user interactions and new media platforms.
Project description:Multi-sensory human-machine interfaces are currently challenged by the lack of effective, comfortable and affordable actuation technologies for wearable tactile displays of softness in virtual- or augmented-reality environments. They should provide fingertips with tactile feedback mimicking the tactual feeling perceived while touching soft objects, for applications like virtual reality-based training, tele-rehabilitation, tele-manipulation, tele-presence, etc. Displaying a virtual softness on a fingertip requires the application of quasi-static (non-vibratory) forces via a deformable surface, to control both the contact area and the indentation depth of the skin. The state of the art does not offer wearable devices that can combine simple structure, low weight, low size and electrically safe operation. As a result, wearable softness displays are still missing for real-life uses. Here, we present a technology based on fingertip-mounted small deformable chambers, which weight about 3 g and are pneumatically driven by a compact and cost-effective unit. Weighting less than 400 g, the driving unit is easily portable and can be digitally controlled to stimulate up to three fingertips independently. Psychophysical tests proved ability to generate useful perceptions, with a Just Noticeable Difference characterised by a Weber constant of 0.15. The system was made of off-the-shelf materials and components, without any special manufacturing process, and is fully disclosed, providing schematics and lists of components. This was aimed at making it easily and freely usable, so as to turn tactile displays of softness on fingertips into a technology 'at fingertips'.
Project description:Heading toward next-generation intelligent display, dynamic control capability for meta-devices is critical for real world applications. Beyond the conventional electrical/optical/mechanical/thermal tuning methods, liquid immersion recently has emerged as a facile tuning mechanism which is easily accessible (especially water) and practically implementable for large tuning area. However, due to the longstanding and critical drawback of lacking independent-encoding capability, the state-of-art immersion approach remains incapable of pixel-level programmable switching. Here a water-immersion tuning scheme with pixel-scale programmability for dynamic meta-displays is proposed. Tunable meta-pixels can be engineered to construct spectral selective patterns at prior-/post- immersion states, such that a metasurface enables pixel-level transforming animations for dynamic multifield meta-displays, including near-field dual-nanoprints and far-field dual-holographic displays. The proposed water-immersion programmable approach for meta-display, benefitting from its large tuning area, facile operation and strong repeatability, may find a revolutionary path toward next-generation intelligent display with practical applications in dynamic display/encryption, information anticounterfeit/storage, and optical sensors.
Project description:New materials are advancing the field of soft robotics. Composite films of magnetic iron microparticles dispersed in a shape memory polymer matrix are demonstrated for reconfigurable, remotely actuated soft robots. The composite films simultaneously respond to magnetic fields and light. Temporary shapes obtained through combined magnetic actuation and photothermal heating can be locked by switching off the light and magnetic field. Subsequent illumination in the absence of the magnetic field drives recovery of the permanent shape. In cantilevers and flowers, multiple cycles of locking and unlocking are demonstrated. Scrolls show that the permanent shape of the film can be programmed, and they can be frozen in intermediate configurations. Bistable snappers can be magnetically and optically actuated, as well as biased, by controlling the permanent shape. Grabbers can pick up and release objects repeatedly. Simulations of combined photothermal heating and magnetic actuation are useful for guiding the design of new devices.
Project description:Individual differences in tactile acuity have been correlated with age, gender, and finger size, while the role of the skin's stiffness has been underexplored. Using an approach to image the 3-D deformation of the skin surface while in contact with transparent elastic objects, we evaluate a cohort of 40 young participants, who present a diverse range of finger size, skin stiffness, and fingerprint ridge breadth. The results indicate that skin stiffness generally correlates with finger size, although individuals with relatively softer skin can better discriminate compliant objects. Analysis of contact at the skin surface reveals that softer skin generates more prominent patterns of deformation, in particular greater rates of change in contact area, which correlate with higher rates of perceptual discrimination, regardless of finger size. Moreover, upon applying hyaluronic acid to soften individuals' skin, we observe immediate, marked and systematic changes in skin deformation and consequent improvements in perceptual acuity. Together, the combination of 3-D imaging of the skin surface, biomechanics measurements, multivariate regression and clustering, and psychophysical experiments show that subtle distinctions in skin stiffness modulate the mechanical signaling of touch and shape individual differences in perceptual acuity.
Project description:We report the electronic recording of the touch contact and pressure using an active matrix pressure sensor array made of transparent zinc oxide thin-film transistors and tactile feedback display using an array of diaphragm actuators made of an interpenetrating polymer elastomer network. Digital replay, editing and manipulation of the recorded touch events were demonstrated with both spatial and temporal resolutions. Analog reproduction of the force is also shown possible using the polymer actuators, despite of the high driving voltage. The ability to record, store, edit, and replay touch information adds an additional dimension to digital technologies and extends the capabilities of modern information exchange with the potential to revolutionize physical learning, social networking, e-commerce, robotics, gaming, medical and military applications.
Project description:In this paper, we wanted to verify the hypothesis that extruding cartographic symbols on tactile maps to different heights might allow reducing the minimum (suggested in the literature) horizontal distances between them, without impacting the overall map's legibility. This approach might allow preparing tactile maps in smaller scales and thus, reducing production cost, or putting additional spatial information on the same map sheet that would not fit otherwise. To verify the hypothesis we have prepared 6 different stimuli variants with or without height differentiation applied and different horizontal distances between tactile symbols adopted (1 mm, 2 mm and 3 mm). In the controlled study sessions with 30 participants with visual impairments we have measured the times required for solving 3 different spatial tasks on 3D printed tactile stimuli. We have also performed qualitative analysis to learn participants' opinions about the proposed design and materials used. It turns out that applying height differentiation not only results in shorter times required for solving spatial tasks but is also considered by blind individuals as a convenient improvement in terms of use comfort and allows reduction of recommended minimum horizontal distances between symbols on tactile maps.
Project description:Shear nonreciprocity, implying unequal shear forces in opposite shear directions, can be achieved by arranging structures asymmetrically. However, the nonreciprocal Poynting effect, i.e., unequal normal stresses induced by the same shear displacements to the left and right, has not been fully explored. We discover the nonreciprocal Poynting effect using a generalized directional truss model. Inspired by this discovery, the cylindrical lattice metamaterials constructed from antisymmetric curled microstructures are used as a case study to generate the nonreciprocal Poynting effect. We develop a design framework that integrates digital generation, finite deformation theory, finite element modeling, and three-dimensional printing to program the nonreciprocal Poynting effect. Applications such as bionic Poynting effect matching, wave energy converter, and unidirectional motion limitation are demonstrated. This framework allows the one-to-one mapping between the torque and normal forces, paving the way for designing soft devices with precise force transmission capabilities.